![]() ![]() The world-building makes the station feel like a cramped, dark, dangerous hell you have to progressively conquer and cleanse, while each level has enough features to feel unique and apart from the others. The setting spans throughout a dozen levels, masterfully crafted to be as faithful to the original as possible. The writing of all characters is crowned, of course, by SHODAN each power-tripping rant and email is more terrifying (not to mention actual, nowadays) than the previous. ![]() Throughout the station you’ll reveal, either by log files or environmental storytelling, the fate of its crew members - many of which branch into sub-plots of sorts that may give you useful hints, and are interesting to follow. Playing as the nameless, silent and experienced Hacker, you’ll have to find a way to stop this madness. Writing & WorldbuildingIn terms of story, System Shock won’t present you with intricate mysteries or 300-IQ plots Tri-Optimum’s brand-new AI, SHODAN, went rogue (or rather, was made…) - in consequence, the corporate station orbiting Saturn quickly morphs into a nightmarish prison filled with mutants, scrambled robots and other horrors, all ruled by their cybernetic god(des). ![]()
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